Historyĭuring it's alpha phase in August 2016 under the name "The Last Stand", the foundation for the game that would eventually become Soul Wars was created. As players level they also accrue perk points that they may spend to gain specific combat boosts such a increased dodge chance and health regeneration. Outside of actively training, players grow by training passive stats slowly over time such as their unarmed skill or ability with a sword through the repeated use of those attack types. The five part stat system consists of Vitality, Attack, Defense, Spirit, and Dexterity. Active training rewards players with stat points upon leveling up that they may distribute into their stats freely. Players gain experience by killing monsters, completing quests, and participating in server-wide events. In Soul Wars, players grow stronger by increasing their level. GameplayĪt its core, Soul Wars is an mmorpg. From there the journey begins as players train, fight, and grow to help their faction rise to prominence. Players choose which faction they will devote themselves to, and in doing so may take the soul pilgrimage through the passage of space and time to either Heaven or Kōhai-chi. Starting the game as a human attending high school on Earth, players are thrust into an eternally raging war between three factions: the spiritually aware humans of Earth, the Balancers in Heaven that guide the passage of souls, and the Yokai (evil spirits), corrupted souls that dwell in the dimension between Earth and Heaven, Kōhai-chi (Devastated Land). Working alone, Zagros coded the entire game from scratch through BYOND's DreamMaker software and features original art by several independent artists in the form of sprites, animations, and other graphical assets. Soul Wars is a two-dimensional 3/4 view multiplayer action role-playing game created by indie developer Zagros.
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